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“Land a Job as a Video Game Tester” Book – Free Chapter

In this episode of Game Industry Career Guide Podcast, I read you a free chapter from my book, “Land a Job as a Video Game Tester.”

In this episode, you’ll learn:

  • What is game testing? What does a game tester do?
  • QA testing vs. play testing
  • What are some pros and cons of being a tester?

Read more ›

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Posted in Podcast

The Very Best Game Programming Books

With books, you're less likely to drop your phone in the toilet.

With books, you’re less likely to drop your phone in the toilet.
Image: Indi Samarajiva/Flickr

It’s easy to get started with game programming, thanks to a variety of pre-made game engines that help you create basic games quickly. But to make anything substantial – not to mention anything unique or ground-breaking – you’ll need to invest time and effort into your programming skills.

For learning a deep topic like game programming, nothing beats a book. You can throw it in your bag and read it anywhere – on the bus, at school, on your lunch break, on the toil… well, you get the idea.

The game programming books listed below are some of the best available, and they come highly recommended by professional game programmers like Brandon Fogerty, David Galloway, Dan Posluns, Brian Gish, and Yours Truly – me. Start at the top, and build your coding chops as you work through the list. Read more ›

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Posted in Tools

Best Video Game Design Books: What Do Top Designers Recommend?

eBook: How to make games that don't suck

Don’t you wish it was this easy?

What if you could learn video game design directly from the best designers in history? What if they showed you exactly how to develop your most successful ideas, and avoid the ones that could destroy your career?

To learn from the best of the best – in their own words, from their own mouths – look no further than the Game Design section in your local (virtual) bookstore.

But a search for “game design” on Amazon turns up 18,415 books. Clearly, there’s a lot of poo to wade through before you’ll find a true game-changing gem.

Maybe there’s a shortcut…?

There is!

I spoke with three of today’s top game designers to get their opinions on which books are absolute must-reads. Jenova Chen (Journey, Flower), Hal Milton (Marvel: Avengers Alliance) and Kelly Toyama (Assassin’s Creed: Bloodlines) have weeded out all the crappy books for you. So you can get straight to the good stuff. Read more ›

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