This article is part of the Quest for Your Career series. We focus on each specific job in the video game industry by interviewing an expert in the field. Learn what they do, how they got started, and whether it's a good job for you.
What’s Eliott Lilly’s secret recipe for getting attention and standing out as a concept artist?
Eliott Lilly is a concept artist working as a freelancer in the video game industry, with credits on heavy-hitting franchises including DOOM, F.E.A.R, and Black Ops. It takes hard work and persistence to achieve success as a concept artist, but it also takes dedicated mentorship (Eliott was personally trained by Donato Giancola) — and that’s why he’s paying it forward by mentoring thousands of aspiring concept artists through his books and his website, BigBadWorldOfConceptArt.com.
We spoke with Eliott to learn how new concept artists can start their careers and stand out from the crowd, and build their own success in the big bad world of concept art. Read more ›
Tagged with: advice
Posted in Careers
After four years of research and over a year of writing, editing, and re-writing, I’m thrilled to announce that my new book Start Your Video Game Career is finally complete, and available for purchase!
Click here to buy Start Your Video Game Career now!
This book is a big deal for me personally, since it’s the most in-depth book I’ve ever written. More importantly, I think it will be a powerful tool for you, because it’s packed full of knowledge, guidance, and inspiration to help you start your own successful career in the video game industry. Read more ›
In this episode of Game Industry Career Guide Podcast, I read you a free chapter from my book, “Land a Job as a Video Game Tester.”
In this episode, you’ll learn:
- What is game testing? What does a game tester do?
- QA testing vs. play testing
- What are some pros and cons of being a tester?
Read more ›
With books, you’re less likely to drop your phone in the toilet.
Image: Indi Samarajiva/Flickr
It’s easy to get started with game programming, thanks to a variety of pre-made game engines
that help you create basic games quickly. But to make anything substantial – not to mention anything unique or ground-breaking – you’ll need to invest time and effort into your programming skills.
For learning a deep topic like game programming, nothing beats a book. You can throw it in your bag and read it anywhere – on the bus, at school, on your lunch break, on the toil… well, you get the idea.
The game programming books listed below are some of the best available, and they come highly recommended by professional game programmers like Brandon Fogerty, David Galloway, Dan Posluns, Brian Gish, and Yours Truly – me. Start at the top, and build your coding chops as you work through the list. Read more ›
Don’t you wish it was this easy?
What if you could learn video game design directly from the best designers in history? What if they showed you exactly how to develop your most successful ideas, and avoid the ones that could destroy your career?
To learn from the best of the best – in their own words, from their own mouths – look no further than the Game Design section in your local (virtual) bookstore.
But a search for “game design” on Amazon turns up 18,415 books. Clearly, there’s a lot of poo to wade through before you’ll find a true game-changing gem.
Maybe there’s a shortcut…?
I spoke with three of today’s top game designers to get their opinions on which books are absolute must-reads. Jenova Chen (Journey, Flower), Hal Milton (Marvel: Avengers Alliance) and Kelly Toyama (Assassin’s Creed: Bloodlines) have weeded out all the crappy books for you. So you can get straight to the good stuff. Read more ›