How To Become A Video Game Sound Designer

This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.

Meet Jaclyn Shumate, Video Game Sound Designer

Jaclyn Shumate, Video Game Sound Designer
Put a face to the audio: Chances are good that you’ve already played some of Jaclyn’s games.

Jaclyn is no video game audio rookie. In fact, chances are good that you’ve personally enjoyed her work: since becoming a Sound Designer in 2006, she’s done audio for major game series including Peggle 2, Plants vs Zombies, Fable Journey, and Kinect Star Wars and many others.

If you thought that creating game audio is an easy job? Well, think again. Jaclyn says that in addition to having audio engineering talent, you must also be willing to put in the time to master your technical chops. But if you’ve got a knack for creating emotion through sound, this might be just the job for you.

How would you describe what you do every day as a Sound Designer?

A Sound Designer’s job can vary depending on what company you work for, the needs of a given project, and what the exact role is that one fills on a given team. In general, it offers a combination of a few different elements.

Communication and collaboration are key, both with any audio colleagues you may have and with the rest of the development team. This gives the designer an understanding of what audio content needs to be created for the project, and how best to implement the audio in the game.

It’s essential to set your own audio aesthetic that works in tandem with the gameplay and art style.

A Sound Designer also creates content, which often involves recording audio elements and crafting them in an audio workstation to match animations or environments in the game. Creating content that matches an already-established aesthetic or, if you are in a position to do so, it’s essential to also set your own audio aesthetic that works in tandem with the gameplay and art style.

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Once the audio is created, a Sound Designer implements it in audio middleware like Wwise or FMod, hooks it up in the game engine, and tests it in gameplay.

How did you get started as a Sound Designer?

It took me a little while to find game audio as a career.

I’m a musician by training, and was curious about audio engineering so I signed up for some classes. We had one class that was Sound Design focused, and I fell in love with it. I knew I wanted to learn more about it, and be able to spend time getting good at it. I looked around for internships at game company startups, which seemed like the most interesting avenue to explore for me, and was fortunate enough to find one.

That was eight years ago. I’ve been happily employed in many different roles in game audio ever since.

What’s your favorite part of the job? What about your least favorite part?

My favorite part of my job is watching something that I’ve worked on so hard finally come to life, and knowing that it may make other people feel as good as it made me feel over the development process. Getting to do a final mix for a game, and realizing it sounds like what you’ve been imagining in your head for months (or years, in some cases) is one of my happiest work- and artistic moments.

Getting to do a final mix for a game, and realizing it sounds like what you’ve been imagining in your head, is one of my happiest work and artistic moments.

My least favorite part of my job is crunching. Unfortunately, long hours are often required to make something sound the way you want it to. Crunch can be part of the career, and can take a toll on your personal life and your health.

What aspect of the job would be surprising to people looking in from the outside?

I think most people who don’t already know about game development are surprised at how technical the job is. You have to learn a wide variety of hardware, software, and different techniques to create the audio and get it into the game.

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What does it take to succeed as a Video Game Sound Designer?

It takes a strong aesthetic sense and technical chops, combined with the ability to work well with others and work hard.

Do everything you can to learn about Sound Design and audio implementation. It takes a lot of practice! Seek feedback, be open to it, and put together a killer demo.

What would you recommend for education, books, or other learning to start down that career path?

More than anything, it is important to get the chops you need to succeed, and you can only do that by spending hours at it!

Do everything you can to get better at what you do. Replace audio on game clips and learn to use audio middleware. It’s also helpful to talk to people in the profession, and attend game industry meetups and conferences.

Attending school is also an essential part of Sound Design, but there’s a lot more skill-development work to be done once you’re out of the classroom.

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11 Comments on “How To Become A Video Game Sound Designer

  1. My son wants to go to school for sound design for video games. can you recommend some schools that have the program as a major? We looked at SCAD but they only offer it as a minor. We also looked at Full Sail but not sure that its a good fit for him.
    Thanks for your help,
    Shirley McGill

    • Hi Shirley, I can’t recommend any particular audio school, but I don’t think you need a video-game audio school in particular – most everything that your son would learn at a “standard” audio engineering program will apply to games. So I’d say, find a school that will teach audio engineering and sound design, and when doing projects try to focus on video-game themed projects so he’ll have some fantasy/sci-fi work in his resume when he looks for jobs in games.

  2. Although “standard” audio engineering schools are good, there are definitely a lot of things in game audio that go beyond sound design for more traditional media.

    One advantage a game audio program will have is also game projects to work on. Schools like DigiPen (in Washington State) have other game majors (Computer Science, Design, etc.), and students in these programs need composers and sound designers to make SFX for their own game projects. There are other more traditional audio schools (Berklee in Boston for example) that have strong “game audio” programs. All are worth checking out.

    You should also check out industry events, conferences and organizations. GameSoundCon, GDC and other events are great places to learn and meet others in the industry.

  3. I’ve have been going through the gameincustrycreerguide.com website today from top to bottom. I am a college graduate with a degree in Radio/Television/Film and a Music Industry minor. College provided me with an enormous amount of knowledge and experience, but I am fully aware that I still have a lot to learn.

    I found my niche in college – audio engineering – and I hope to someday work in the gaming industry.

    I am currently applying for internships, composing letters of introduction to send with my resume, and have even called some of the local recording and gaming studios.

    If you have any other suggestions as to what I should be doing to break into this exciting career field, I would welcome any and all information that you can provide.

    I already know that my future is bright and that it will take both energy, dedication, and experience to climb the ladder to a successful career. I’m up to the task and open to any and all suggestions that you can provide.

    Thank you in advance for taking the time to respond to this message. I look forward to hearing from you.

    • Hi Samuel, it sounds like you’re doing many of the right things! You should also work on your online portfolio or demo reel, it’s really important to “prove” to potential employers that you can do the work by showing them what you’ve already accomplished at school or on your own. Also, career networking is especially important in the game audio engineering field. Read my article on career networking in the game industry. Other than that, it sounds like you’re doing a great job.

  4. Believe that Jaclyn Shumate is a great Sound Designer hope she will advise on social media platform so we can also learn from her.

  5. Hello Sir
    Even I want to do my career in Audio Game Industry. I’m a totally beginners. I don’t have any idea which DAW (Digital Audio Workstation) should i use. Means Where should i start
    I want to start from zero at bottom level.
    I need Guidence please Help me.
    But I’m learning FL Studio 20 but i don’t known is it use in Audio Game.
    Thank You!

    • Hi Shashank, it doesn’t really matter which DAW you learn first. The most important thing is to start learning the basic skill set of audio production (sound creation, editing, mixing, etc.). As you learn and master those skills, you’ll find that you can quickly and easily learn any tool you may need along the way.

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