Marek Makosiej is expert at translating words into profits.
Marek Makosiej is a professional technical translator and localizer for games and other software. His guest post below is aimed to help aspiring game localizers understand a bit about the industry, without getting lost in translation. If you think a job doing game localization might be for you, then don’t miss this! Read more ›
The following blog post was written by Kristofor Durrschmidt, co-founder, CEO and creative director of Crazy Viking Studios, an indie game development shop in the Seattle area.
“It just makes me try harder every time someone says I can’t do something. Find a way.”
Kris Durrschmidt: As a kid whose imagination exploded playing Atari 2600 and reading Conan the Barbarian comics, I never thought in a million years that I would be exactly where I am today, living this crazy dream where I get to make fun things that millions upon millions of people have played (and hopefully enjoyed).
It was not a direct path. These are jobs I have held, in chronological order, with life-long aspirations of working in Comic Books and/or Video Games. There is a reason I am sharing all this information, I will explain at the bottom. Read more ›
Game composer Ted Wennerström got here the hard way. Will you learn from his mistakes?
The following blog post was written by Ted Wennerström, a freelance video game composer, sound effects designer and producer.
Ted Wennerstrom: Having celebrated my first complete year as a full-time freelance composer and sound designer, I looked back at when I took my first stumbling steps in this harsh world of game audio. I decided to put it down as a list to not only remind myself, but to help fellow composers understand what they can expect when starting their own freelancing careers.
Here are the 5 most important lessons I’ve learned in my journey. Read more ›
This article is part of our Video Game Job Hunt Guide. Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more.
JC Connors has interviewed hundreds of up-and-coming video game developers. Do you have what it takes to make the cut?
J.C. Connors has been running large game studios for many years. He’s interviewed and hired literally hundreds of people, so we’ve invited him to share his best advice on how to ace your interview. His guest post below is full of high-value tips and insights, so if you’re interviewing for game jobs, keep reading!
J.C. Connors: Interviewing for game companies can be daunting. It’s a bit like being a guest star on a long-running sitcom: Everyone you are about to meet has worked together for the past five years, knows each other’s quirks and passions, cares deeply about their team and creative process – and you’re the newbie who only has an hour to impress everyone.
In the last few years, the game industry has become more competitive than ever. Big studios are shutting down, developers are focusing more on quality, and schools are graduating more talented engineers, artists, and designers than at any time in the history of video games. Read more ›