This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Profile photo of artist Darran Hurlbut, video game character modeler
“Be inspired, believe in yourself. There’s a lot to learn to impress yourself, and even more to impress others.”

Darran Hurlbut has been making art for as long as he can remember – but his first job as a Video Game Artist was purely accidental.

That was in 1995, and he’s never looked back. His decades-long career in games has included many roles including Concept Artist, Environment Artist, and Character Modeler. We’re speaking with him today about his primary job as a Video Game Character Modeler – how he got the job, what it takes to succeed, and how you could start your own career as a character modeler in video games.Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Hy N., who asked “I am good in math, I love coding, and I have a strong passion for gaming. So I think being a game programmer fits the best for me. I want to know, What are the disadvantages? I found out that programmers have to sit in front of a computer all day, that really scares me. Any advice for me?”

In this episode, you’ll learn:

  • How “knowledge work” is fundamentally different from other jobs
  • Why game programming is a bit less… social than other game jobs
  • How to tell whether you’ll be cool with game programming, or whether it will drive you crazy

Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from John Paul who asks, “I was wondering a few things. 1: Do you get paid more for being at a company, say 10 years versus 2 or 3? And 2: If you work for a bigger company are you more likely to make more? 3: How many years of schooling do you have to go to for most companies to hire you?”

In this episode, you’ll learn:

  • Why salary is an important consideration when selecting a career
  • The 4 major factors that determine how much you’ll make in your game job
  • How project bonuses actually work, and why they’re not quite what they seem

Read more »

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A game programmer commits code from a pleasant, grassy field
When you work remotely, you could commit code from a grassy field and no one would ever know.

Gene Walters had his dream job: programming graphics and special effects for video games. What could be better?

Well, how about this: Programming graphics for video games… from home? No frustrating morning commute. No clatter and distraction of a hectic game studio. No need to slip out of your comfy pajamas. Doesn’t that sound even more perfect than perfect?

When Gene made the leap from an in-studio programmer to an at-home programmer, it was the solution to many problems – but it also caused new ones he didn’t expect. We’re speaking with him today to learn how he launched his at-home video game career, how he wrangles the ups and downs of remote employment… and why he might give it all up, if given the chance. Read more »

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gender_equality_in_video_games
Women in game development fight “a battle on two fronts.” How can you become part of the solution?

Last month, I opened an email sent to me by an aspiring video game developer named Esther. She was just starting on her degree in Game Art, but something was troubling her – she’d watched a documentary about women in the game industry, and many of them said their work was valued less than equivalent work done by male teammates.

So Esther had written to ask me about equality: “Have you ever seen a woman having more problems finding a job or being appreciated for her work? Have you ever noticed that a gender inequality exists in the game industry?” Read more »

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A sad man wishes he could quit his job to make video games for a living.
Is every day a bad day at work? Maybe it’s time for a change.

Somewhere around the tender age of 18 or 20 years old, each of us is asked to make a decision that will impact us for decades to come. We’re made to answer the question, “What do you want to do with your life?”

I remember the year I was required to answer that question for myself. It was the year my university “strongly encouraged” me to declare a major, and I picked Biochemistry… even though I wasn’t sure what a biochemist did all day, or whether it would be a good fit for me. Knowing what I know about myself now, two decades later, I have no idea why I picked it. What the hell was I thinking?

I was expected to choose, and so I chose. Read more »

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Video game developers walking through a Japanese city
“As soon as I made my decision, all the dread went away, and I just couldn’t wait to get there.”

Video game development is a global industry, so if you’re searching for your next game development job (or your first!), the world is your oyster. It’s common for game devs to take a job in a different city, but have you ever considered trying an entirely different country?

There are many reasons to relocate to a new country, especially if you’ve got your eye on one of the global locations that are video game development hotbeds. But does the thought of a far-away land with a different language, culture, and climate sound a bit… well… crazy?

Rest assured that it’s not at all crazy. In fact, it might also be the most rewarding and educational experience of your life.

We spoke with two brave souls who made the leap: game designer Brad Lansford, and game programmer Steve Vallee. Let’s find out why they did it, and why you should do it too. Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Jason Van Beveren, Video Game Community Manager
Jason Van Beveren is “part storyteller, part relationship manager, and part analyst.”

It’s All About Community

The game industry is evolving. As video games have changed over time from solitary experiences into live, “always on” worlds with millions of players, engaged communities of players have grown around them.

And game studios have responded by creating new teams of specialists to manage and nurture all those players – both inside and outside of the games themselves. These specialists are called Community Managers.

Jason Van Beveren is a professional Video Game Community Manager. He combines his love of the video game industry, with years of experience to help game companies turn even the most casual fans into empowered, enthusiastic brand evangelists. We talk with him today about what a Community Manager does, what it takes to succeed in that job, and how you can get started. Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Eric Jordan, video game advocate and game studio CEO
Eric Jordan believes that “young people are the future of our industry,” and is working hard to turn that vision into reality.

Eric Jordan is the CEO of Codename Entertainment, an independent game studio in Victoria, B.C., Canada. He’s a vocal advocate in support of video games and the video game industry as a whole, and even delivered an official TEDx talk titled “Video games are f**king awesome.”

You heard that right: F**king awesome.

We’re speaking with Eric today about what it’s like to run a game studio, why he thinks a career in video games is a great option for young people, and how you can get started with your own career making games.Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Nicole Tanner, Video Game Journalist Editor Writer
“If you can build a solid relationship with an editor, it can be invaluable in helping to establish yourself.”

Nicole Tanner has spent over 15 years writing, editing and podcasting for video games and video game publications. She graduated in 1999 with a degree in Journalism, and has since worked at top game-industry and game-review publications such as IGN, The Sims Official Magazine, GameNow, MacLife, and Pixelkin.

In addition to writing and editing articles about games, Nicole has also contributed directly at video game studios. She has been the Director of PR & Marketing for Foundation 9 Entertainment – a company that ran several game studios around the world – and was a Game Writer in charge of story development for all of the games at KIXEYE.

We’re speaking with Nicole today to find out what it’s like to be a games journalist, and what skills and talents it takes to succeed in this exciting and challenging career path. Read more »

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