Writing a game design document is often the first step to bringing your video game to life.

If you’re an aspiring game designer, you’ve probably heard about the importance of a Game Design Document (GDD). A GDD is like a blueprint for your game. It oulines everything from the story to the game mechanics, and can even include your thoughts about art style, game economy, and more.

In this article, we’ll dive into why a GDD is essential, who writes it and who reads it, the key sections in a GDD, and the steps you can take to get started writing the GDD for your game.

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The video game industry may be “male dominated,” but women have been making games for decades, and their contributions have easily rivaled the most famous male game developers.

Whether through game design, programming, writing, or producing, these 17 women game developers have fundamentally shaped the way you play games today. We owe them all a big round of applause—and a big round of thanks—for the outsized impact they’ve made on our lives, and continue making, through video games.

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How do history’s best game designers overcome creative setbacks?

Like any artistic process, game design is hard. Sometimes, really hard. And if bringing a completely new game into the world isn’t daunting enough, many designers struggle with the daily setbacks that go hand-in-hand with all forms of creative risk-taking.

So when you see the accomplishments of the game industry’s top game designers — people like Hideo Kojima (Metal Gear), Richard Garriott (Ultima), Will Wright (The Sims), and other greats — it’s easy to imagine them as game design “gods” who created their masterworks with a supernatural confidence that could only arise from natural-born talent.

But here’s the truth: Everyone doing meaningful creative work will, eventually, crash headlong into seemingly-impossible challenges. The struggle to overcome them can be long and painful, and sometimes leads to discouragement or even bouts of depression. Read more »

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