Portrait of Branden Brushett, 3D video game artist
“Do not give up. Working in the game industry is worth the struggle.”

Branden Brushett is a professional 3D artist in the video game industry, with credits on hit games like Minecraft, MetalStorm, and Paradise Bay. But it took more than an art education to break into the game industry. After art school, Branden’s journey had only just begun. Success as a game artist demanded serious effort, countless hours, and literally chasing his dream across the country.

We’re speaking with Branden today to learn why you should (or shouldn’t!) get an art degree, how to choose and apply to art schools, and how you might be able to score a free education and follow a non-standard path into the game industry. Read more »

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The below is a free sample from my book, Start Your Video Game Career. Enjoy! – Jason

CHAPTER ONE

Introduction

I’ll never forget the day I got my first video game console. It was a chilly Montana morning. I climbed out of bed and stumbled bleary-eyed to the living room, with plans to watch Saturday morning cartoons in my full-body Spider-Man pajamas. (Did I mention I was six years old?) As I turned toward the television, there it was: a brand-new Atari 2600 home video game system, in all of its beautiful faux-wood and black-plastic glory.

I immediately fell in love. Read more »

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Understanding the game designer job requirements is the first step to mastery.

Is your goal to become a video game designer, but you don’t know how to get there? Start by understanding the game designer requirements and qualifications that game companies demand.

Every game company has specific requirements you’ll need to meet before they’ll hire you as a game designer. Luckily, you don’t need to ask companies what those are. Instead, simply find an online job posting by any game studio you’d like to work for, and read the game designer job requirements they’ve listed. It’s that easy. Read more »

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Profile photo of Marek Makosiej, game translator localizer
Marek Makosiej is expert at translating words into profits.

Marek Makosiej is a professional technical translator and localizer for games and other software. His guest post below is aimed to help aspiring game localizers understand a bit about the industry, without getting lost in translation. If you think a job doing game localization might be for you, then don’t miss this! Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Damien Yoccoz, video game translator/localizer at Level Up Translation
Damien Yoccoz: “Speaking two languages doesn’t make you a translator any more than having two hands makes you a pianist.”

Hundreds of new video games are created every year, but unfortunately, most are made by developers who speak a language you don’t. That means unless you learn Japanese, French, Mandarin, and a dozen other languages, you’ll miss out on thousands of awesome game experiences in your lifetime.

That is, unless the developers translate their game into a language you understand, using a painstaking process called localization.

Before the 1990s, if you didn’t speak the language, you simply couldn’t play the game. Some players learned a second language like Japanese, solely so they could play rare unofficial imports. Others took matters into their own hands and made “fan translations” to distribute to other players using dial-in bulletin-board systems (BBS).

Fortunately, game localization has become so affordable that publishers release each game in multiple languages so players around the world can enjoy their creations.

Today I’m speaking with Damien Yoccoz, the founder of Level Up Translation in Basse-Normandie, France. He explains what a translator does, how he got started in the job, and what it takes to succeed as a game localizer. Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Bryan, who asks “Where can I find reviews for this business site and is this a legit website that I will not be scammed by?”

In this episode, you’ll learn:

  • Why there are so many scammer websites for video game testing jobs
  • 5 simple techniques you can use to identify, and avoid, scammers
  • Use those techniques to see which Google search results are actually scams!

Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Indigo, who asks “I have a question about taking a job in a position you don’t want just to get your foot in the door. I’ve had many teachers and other people tell me that taking a QA job or a 2D art job is a good idea just to get in. But I know that I really wouldn’t enjoy it nearly as much as a 3D art position. But it’s pretty hard to find a 3D position. So I’m not sure what to do. Any advice would be great.”

In this episode, you’ll learn:

  • What happens if you don’t have the skills you need to get the job you really want
  • 3 reasons why starting in a different job can boost your career
  • The 1 major drawback of starting in a different job

Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Ashley, who asks “My name is Ashely and I am a recruiter that is new to the Video Game recruiting world. I wanted to combine what I do with one of my favorite hobbies which is playing video games. I discovered your blog and see that you are an expert in the field. Do you have any advice for me as a recruiter or can you guide me to any blogs that can help me crack into this industry?”

In this episode, you’ll learn:

  • Why recruiting is important to the game industry
  • Three challenges to overcome to break into game industry recruiting
  • A strategy for accelerating your transition into game recruiting

Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Dillon, who asks “I am really interested in becoming a video game tester! I really like finding bugs and sharing about it to my friends. The only problem is I’m not a great writer. Would that be a major deal breaker?”

In this episode, you’ll learn:

  • The difference between creative vs. technical writing
  • Why technical writing is important for game testing
  • How you can improve your technical writing to get a job as a tester

Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
“Implementation is such a huge part of the design of the sound that the two are really inseparable.”

The Audio Magic Behind the Audio Magic

If you’ve ever watched a “making of” documentary about video games, then you’ve seen how game audio engineers use fancy microphones and software to turn everyday sounds into otherworldly effects: a dropped coin becomes a laser blast, and a dog’s bark becomes a dragon’s roar.

But have you wondered how those sounds actually get into the game? A video game can have thousands of sounds – who keeps track of them all, and who hooks them into the game engine so they play back at exactly the right time, by exactly the right characters and events? Who makes sure they sound perfect, no matter what the player might try?

I’ll tell you who does it: That’s the job of the Video Game Audio Implementer.

Chase Thompson has been an audio engineer since 2005, and has worked on best-selling game series like Halo, Fable, and Star Wars. We talk with him today to find out how he got started in his job as a Video Game Audio Implementer, and how you can start your own career working in video game audio. Read more »

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