This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.

Meet Tamara Knoss, UI/UX Artist

Tamara Knoss, Video Game UI/UX Artist
This is Tamara, and she hopes you don’t notice her work.

Tamara has been active in the game industry for well over a decade – her early work was on the Nintendo Game Boy Advance as a 2D animator. More recently, she’s been a key user interaction (UI) artist and user experience (UX) designer on a number of titles including Battle Nations, Deer Hunter Reloaded, Samurai vs Zombies Defense 2, and Shinobi 3DS.

Tamara talks with us today about why it takes a thick skin and collaborative mind to work in UI/UX, and why doing interface design can be supremely rewarding for somebody with the right kind of personality. Could it be a good job for you? Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.

Meet Tyler Finney, Concept Artist

Tyler Finney, Video Game Concept Artist
“Insist on developing a range of skills that make you a multi-threat.”

Tyler has worked on numerous games for mobile, PC and consoles, including Forza Motorsports 5 by Microsoft Studios. Learn why he thinks that being a strong communicator is just as important as being a strong artist. Read more »

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This article is part of our Video Game Job Hunt Guide. Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more.
Graduation hat in a grassy field
Do you need the hat and tassel, or is talent enough?

Art student Jessica Parker wrote in to ask: “How important is a degree vs a portfolio when applying for an art position? I’ve heard very polarizing opinions on that front.”

I’ve heard this discussed many times between artists as they plan out their careers in the game industry. It’s important because school is time-intensive and expensive, so the idea that you could skip the education and get a job just by building a kick-ass portfolio is an attractive option.

But the answer is more complicated than it might appear. As it turns out, “degree vs. portfolio” is a trick question – with an even trickier answer.Read more »

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Photo of Patrick ConnoleThe role of technical artist is a fairly new career in the game industry. We’ve always had artists and programmers, but tech art evolved organically. As games got bigger and timelines got smaller, studios needed people who could program tools, rigs, and automation – but also have a deep understanding of the artistic process. Thus, the Technical Artist was born!Read more »

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This article is part of our Video Game Job Hunt Guide. Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more.
Illustration of Winged Boy with Skateboard
Is your online art portfolio setting you up for success? Or dragging you down?

Building an online art portfolio is a critical part of applying for video game artist jobs. But it isn’t just about showing your awesome work to the art director before an interview. It’s also important to highlight your individual passion and personality as an artist.

We’ve assembled a collection of 7 game artist portfolio examples from working, industry professionals. Each artist offers clear and actionable advice on how to make your online art portfolio really shine.

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Art Director Randy Briley
Artist and Writer Randy Briley,
Raven Mad Studios

As the art director in charge of hiring for a large 12-team game studio, Randy Briley has reviewed hundreds of online art portfolios and interviewed dozens of artists. We’re talking with him today to get some tips and advice for artists who are starting out their careers and trying to break into the game industry.

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