This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
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What’s Eliott Lilly’s secret recipe for getting attention and standing out as a concept artist?

Eliott Lilly is a concept artist working as a freelancer in the video game industry, with credits on heavy-hitting franchises including DOOM, F.E.A.R, and Black Ops. It takes hard work and persistence to achieve success as a concept artist, but it also takes dedicated mentorship (Eliott was personally trained by Donato Giancola) — and that’s why he’s paying it forward by mentoring thousands of aspiring concept artists through his books and his website, BigBadWorldOfConceptArt.com.

We spoke with Eliott to learn how new concept artists can start their careers and stand out from the crowd, and build their own success in the big bad world of concept art. Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.

Meet Tyler Finney, Concept Artist

Tyler Finney, Video Game Concept Artist
“Insist on developing a range of skills that make you a multi-threat.”

Tyler has worked on numerous games for mobile, PC and consoles, including Forza Motorsports 5 by Microsoft Studios. Learn why he thinks that being a strong communicator is just as important as being a strong artist. Read more »

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“Wow, how did you do that?!” According to professional concept artist Eliott Lilly, that’s the reaction your portfolio should evoke from the art directors standing between you and your next job.

Lilly has been a concept artist in the video game industry for over a decade on hit games like DOOM, F.E.A.R, and Black Ops. He also runs a concept art career website, and has written two best-selling books to help artists create “wow” in their own work.Read more »

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This article is part of the Video Game Developer Salary series. See the annual pay for all video game jobs here.
young video game artist
Does video game art pay better than finger painting? Or is it just slightly less messy?

Table of Contents

  1. Game Artist salary: Overview
  2. Game Artist salary: Factors
  3. Game Artist salary: Details
  4. Other factors that affect Artist salary
  5. Demand for Game Artists
  6. Should I become a Game Artist?

When I started playing video games way back in the 1970’s, the “art” was pretty terrible. A game’s screen could only show a few colors at a time. Often, the “character” you were playing was little more than a colored square. Games were so simple that it was common for a single developer to do everything by herself – all the design, all the coding, and all the art.

Over the years, that changed. Gaming systems grew more powerful, exploding from two dimensions into three-dimensions in full color. At the same time, the video game artist’s job became too much for one person to handle. Now, the job that was once done by a single artist has split into many different art specialties. Each one has its own tools and techniques that take a lifetime to master. But when it comes to the paycheck, not all art jobs are created equal.

How much do video game artists make? And how much could you make as a game artist?Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.

Meet Tamara Knoss, UI/UX Artist

Tamara Knoss, Video Game UI/UX Artist
This is Tamara, and she hopes you don’t notice her work.

Tamara has been active in the game industry for well over a decade – her early work was on the Nintendo Game Boy Advance as a 2D animator. More recently, she’s been a key user interaction (UI) artist and user experience (UX) designer on a number of titles including Battle Nations, Deer Hunter Reloaded, Samurai vs Zombies Defense 2, and Shinobi 3DS.

Tamara talks with us today about why it takes a thick skin and collaborative mind to work in UI/UX, and why doing interface design can be supremely rewarding for somebody with the right kind of personality. Could it be a good job for you? Read more »

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Photo of Patrick ConnoleThe role of technical artist is a fairly new career in the game industry. We’ve always had artists and programmers, but tech art evolved organically. As games got bigger and timelines got smaller, studios needed people who could program tools, rigs, and automation – but also have a deep understanding of the artistic process. Thus, the Technical Artist was born!Read more »

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Writing a game design document is often the first step to bringing your video game to life.

If you’re an aspiring game designer, you’ve probably heard about the importance of a Game Design Document (GDD). A GDD is like a blueprint for your game. It oulines everything from the story to the game mechanics, and can even include your thoughts about art style, game economy, and more.

In this article, we’ll dive into why a GDD is essential, who writes it and who reads it, the key sections in a GDD, and the steps you can take to get started writing the GDD for your game.

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To land a job in game art, you'll need a strong and compelling art portfolio.

If you’re applying for jobs as a game artist, there’s nothing more important than building a strong game art portfolio to showcase your talent and creativity. When you apply for jobs, your portfolio is your calling card — it’s your first and best chance to make a great first impression.

But building a strong game art portfolio isn’t easy. It can be a daunting task, especially if you’re just starting out. That’s why we’ve assembled the best advice from professional artists and art directors in the game industry. Their advice will help you navigate the process, and create a portfolio that sets you apart from your competition.

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Like any massive industry, the game industry has more than its share of acronyms, abbreviations, and jargon. Industry jargon helps people on the inside communicate more easily, but makes it hard for outsiders or newbies to understand what’s going on. How can you search for the information you need, if you don’t even know which terms to use?

If you’re new to the game industry, the glossary below will get you up to speed fast. It avoids “power user” jargon, instead focusing on the key terms you’ll need during your job search, or your first year on the job.

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A growing number of avid gamers are showcasing their creativity by making fan art and fanfiction to support their favorite game franchises and characters.

Have a scroll through Twitter and Instagram, and you’ll see hundreds of drawings and comic strips from the Among Us community, while fanfic platforms are filled with lots of Kingdom Hearts and Pokemon-inspired novels and short stories.

But while some of the best fanfic authors and fan artists get a lot of love and support from their peers online, they often don’t get the commercial recognition they deserve. Can you really turn fan art or fanfic into a career?

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