This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Damien Yoccoz, video game translator/localizer at Level Up Translation
Damien Yoccoz: “Speaking two languages doesn’t make you a translator any more than having two hands makes you a pianist.”

Hundreds of new video games are created every year, but unfortunately, most are made by developers who speak a language you don’t. That means unless you learn Japanese, French, Mandarin, and a dozen other languages, you’ll miss out on thousands of awesome game experiences in your lifetime.

That is, unless the developers translate their game into a language you understand, using a painstaking process called localization.

Before the 1990s, if you didn’t speak the language, you simply couldn’t play the game. Some players learned a second language like Japanese, solely so they could play rare unofficial imports. Others took matters into their own hands and made “fan translations” to distribute to other players using dial-in bulletin-board systems (BBS).

Fortunately, game localization has become so affordable that publishers release each game in multiple languages so players around the world can enjoy their creations.

Today I’m speaking with Damien Yoccoz, the founder of Level Up Translation in Basse-Normandie, France. He explains what a translator does, how he got started in the job, and what it takes to succeed as a game localizer. Read more »

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ted_wennerstrom_game_audio_composer
Game composer Ted Wennerström got here the hard way. Will you learn from his mistakes?

The following blog post was written by Ted Wennerström, a freelance video game composer, sound effects designer and producer.

Ted Wennerstrom: Having celebrated my first complete year as a full-time freelance composer and sound designer, I looked back at when I took my first stumbling steps in this harsh world of game audio. I decided to put it down as a list to not only remind myself, but to help fellow composers understand what they can expect when starting their own freelancing careers.

Here are the 5 most important lessons I’ve learned in my journey. Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Ashley, who asks “My name is Ashely and I am a recruiter that is new to the Video Game recruiting world. I wanted to combine what I do with one of my favorite hobbies which is playing video games. I discovered your blog and see that you are an expert in the field. Do you have any advice for me as a recruiter or can you guide me to any blogs that can help me crack into this industry?”

In this episode, you’ll learn:

  • Why recruiting is important to the game industry
  • Three challenges to overcome to break into game industry recruiting
  • A strategy for accelerating your transition into game recruiting

Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Mihai, who asks, “Is it better to be a freelancer or an employee in the game industry? I’ve read some articles about this but they didn’t offer me enough information to actually make a definitive decision.”

In this episode, you’ll learn:

  • The difference between an employee and a freelancer
  • The pros and cons of being a freelancer, and how it affects your financial stability
  • The best way to successfully start a career as a freelancer

Read more »

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A game programmer commits code from a pleasant, grassy field
When you work remotely, you could commit code from a grassy field and no one would ever know.

Gene Walters had his dream job: programming graphics and special effects for video games. What could be better?

Well, how about this: Programming graphics for video games… from home? No frustrating morning commute. No clatter and distraction of a hectic game studio. No need to slip out of your comfy pajamas. Doesn’t that sound even more perfect than perfect?

When Gene made the leap from an in-studio programmer to an at-home programmer, it was the solution to many problems – but it also caused new ones he didn’t expect. We’re speaking with him today to learn how he launched his at-home video game career, how he wrangles the ups and downs of remote employment… and why he might give it all up, if given the chance. Read more »

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In this episode of Game Industry Career Guide Podcast, I answer a question from Shravan, who asks, Is it difficult to get a job at a video game company?

In this episode, you’ll learn:

  • Why some game jobs are harder to get than others
  • What factors cause certain jobs to be contract-only vs. full-time
  • How you can use the above info to choose your game career wisely

Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Nicole Tanner, Video Game Journalist Editor Writer
“If you can build a solid relationship with an editor, it can be invaluable in helping to establish yourself.”

Nicole Tanner has spent over 15 years writing, editing and podcasting for video games and video game publications. She graduated in 1999 with a degree in Journalism, and has since worked at top game-industry and game-review publications such as IGN, The Sims Official Magazine, GameNow, MacLife, and Pixelkin.

In addition to writing and editing articles about games, Nicole has also contributed directly at video game studios. She has been the Director of PR & Marketing for Foundation 9 Entertainment – a company that ran several game studios around the world – and was a Game Writer in charge of story development for all of the games at KIXEYE.

We’re speaking with Nicole today to find out what it’s like to be a games journalist, and what skills and talents it takes to succeed in this exciting and challenging career path. Read more »

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This article is part of the Video Game Developer Salary series. See the annual pay for all video game jobs here.
Game sound designer works a mixing board
When it comes to game audio, the toughest part might be landing the gig.

Table of Contents

  1. Game Audio salary: Overview
  2. Game Audio salary: Factors
  3. Search for Game Audio jobs
  4. Game Audio salary: Details
  5. Other factors that affect Audio salary
  6. Demand for Game Audio
  7. Should I become a Game Audio Engineer?

Of all the jobs in the video game industry, the audio engineer might be the most rare – there are significantly fewer audio jobs, compared to most any other role. Why? Partly because it’s common to have a single audio engineer to handle all the game projects for a studio. In fact, many studios don’t employ full-time audio staff at all – they contract their audio work to external freelancers.

But even freelance audio engineers can be paid very well compared to other game jobs. How much do video game audio engineers make? And how much could you make as an audio engineer?
Read more »

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