“As I review animators’ portfolios, I often look for animators that can wear multiple hats.” Indeed, if Mathias Takacs is as whimsical as the characters in his 3D animation portfolio, he may be wearing actual hats himself — witch hats, pirate hats, or tall furry gorlatnayas.

But when he’s evaluating job applicants, he’s specifically vetting artists for a diverse skill set and stylistic range. Because artistic breadth, not just technical depth, is required to excel in the competitive world of video game art.Read more »

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This is one of more than 30 interviews with professional game developers. For more, visit Which game job is right for you?.
Portrait of Tony Ravo
What did Tony learn when he received a letter from Disney Animation Studios? How can you learn it too?

Meet Tony Ravo, Video Game Character Animator

Tony has been making video game characters come to life since 1996. From beloved kids’ games like Finding Nemo, to classics like Harry Potter and the Chamber of Secrets, to action-adventure hits like Assassin’s Creed and Marvel Super Hero Squad, Tony has animated dozens of characters and shipped over 20 titles throughout his enviable career in games. (He’s also credited as “voice talent” on The Sims 2, but that’s another story!)

We talk with Tony today about how he started his career, what he does each day at his job, and how you can start preparing for your own job as a Video Game Character Animator. His advice will inspire you. Read more »

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