Blog Archives

How to Start and Succeed as a Concept Artist

This article is part of the Quest for Your Career series. We focus on each specific job in the video game industry by interviewing an expert in the field. Learn what they do, how they got started, and whether it's a good job for you.
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What’s Eliott Lilly’s secret recipe for getting attention and standing out as a concept artist?

Eliott Lilly is a concept artist working as a freelancer in the video game industry, with credits on heavy-hitting franchises including DOOM, F.E.A.R, and Black Ops. It takes hard work and persistence to achieve success as a concept artist, but it also takes dedicated mentorship (Eliott was personally trained by Donato Giancola) — and that’s why he’s paying it forward by mentoring thousands of aspiring concept artists through his books and his website, BigBadWorldOfConceptArt.com.

We spoke with Eliott to learn how new concept artists can start their careers and stand out from the crowd, and build their own success in the big bad world of concept art. Read more ›

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Posted in Careers

Start Your Video Game Career Is Live!

After four years of research and over a year of writing, editing, and re-writing, I’m thrilled to announce that my new book Start Your Video Game Career is finally complete, and available for purchase!

Start Your Video Game Career, by Jason W. Bay

Click here to buy Start Your Video Game Career now!

This book is a big deal for me personally, since it’s the most in-depth book I’ve ever written. More importantly, I think it will be a powerful tool for you, because it’s packed full of knowledge, guidance, and inspiration to help you start your own successful career in the video game industry. Read more ›

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Posted in Careers, Tools

How to Write for Video Games

Profile photo of John Dennis, video game designer writer

John Dennis wants to know: Could writing for video games be your cup of tea?

What does it take to become a Video Game Writer, and how is writing for games different from linear media like books and film? How can a game writer create a story with endless possibilities, adapting to any choice a player might make — whether expected or unexpected?

Those question (and more) are answered today by John Dennis, who has worked in the game industry over 20 years on diverse titles from the beloved Worms franchise to the mega-hit Call of Duty series. He’s currently a tutor at Arvon academy for their course, Writing for Games: The Art and Business of Creating Interactive Narratives.

Read more ›

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Posted in Careers, Schools

The Path to Success in Games is Rarely a Straight Line

"I can't tell you how many times I get told no, it just makes me try harder every time someone says I can't do something. Find a way."

“It just makes me try harder every time someone says I can’t do something. Find a way.”


The following blog post was written by Kristofor Durrschmidt, co-founder, CEO and creative director of Crazy Viking Studios, an indie game development shop in the Seattle area.

Kris Durrschmidt: As a kid whose imagination exploded playing Atari 2600 and reading Conan the Barbarian comics, I never thought in a million years that I would be exactly where I am today, living this crazy dream where I get to make fun things that millions upon millions of people have played (and hopefully enjoyed).

It was not a direct path. These are jobs I have held, in chronological order, with life-long aspirations of working in Comic Books and/or Video Games. There is a reason I am sharing all this information, I will explain at the bottom. Read more ›

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My Life as a Video Game Audio Freelancer: What I Wish I Knew Starting Out

ted_wennerstrom_game_audio_composer

Game composer Ted Wennerström got here the hard way. Will you learn from his mistakes?

The following blog post was written by Ted Wennerström, a freelance video game composer, sound effects designer and producer.

Ted Wennerstrom: Having celebrated my first complete year as a full-time freelance composer and sound designer, I looked back at when I took my first stumbling steps in this harsh world of game audio. I decided to put it down as a list to not only remind myself, but to help fellow composers understand what they can expect when starting their own freelancing careers.

Here are the 5 most important lessons I’ve learned in my journey. Read more ›

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How can I tell if a video game jobs website is a scam?

In this episode of Game Industry Career Guide Podcast, I answer a question from Bryan, who asks “Where can I find reviews for this business site and is this a legit website that I will not be scammed by?”

In this episode, you’ll learn:

  • Why there are so many scammer websites for video game testing jobs
  • 5 simple techniques you can use to identify, and avoid, scammers
  • Use those techniques to see which Google search results are actually scams!

Read more ›

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Posted in Applying, Podcast

How To Become A Video Game Audio Implementer

This article is part of the Quest for Your Career series. We focus on each specific job in the video game industry by interviewing an expert in the field. Learn what they do, how they got started, and whether it's a good job for you.

“Implementation is such a huge part of the design of the sound that the two are really inseparable.”

The Audio Magic Behind the Audio Magic

If you’ve ever watched a “making of” documentary about video games, then you’ve seen how game audio engineers use fancy microphones and software to turn everyday sounds into otherworldly effects: a dropped coin becomes a laser blast, and a dog’s bark becomes a dragon’s roar.

But have you wondered how those sounds actually get into the game? A video game can have thousands of sounds – who keeps track of them all, and who hooks them into the game engine so they play back at exactly the right time, by exactly the right characters and events? Who makes sure they sound perfect, no matter what the player might try?

I’ll tell you who does it: That’s the job of the Video Game Audio Implementer.

Chase Thompson has been an audio engineer since 2005, and has worked on best-selling game series like Halo, Fable, and Star Wars. We talk with him today to find out how he got started in his job as a Video Game Audio Implementer, and how you can start your own career working in video game audio. Read more ›

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I can’t get hired at a new video game job, what am I doing wrong?

In this episode of Game Industry Career Guide Podcast, I answer a question from Paul N. who asks, “I was working full time for a small game company, but they closed and I was laid off. I’ve been looking for a new job ever since, but it’s been 18 months and it’s really starting to take an emotional toll. I’m smart, personable, creative and have numerous credits to my name, yet I always seem to come in second. So my question is, what the heck am I doing wrong?”

In this episode, you’ll learn:

  • What are the key steps in your job hunt?
  • How can you target and improve each step to improve your success?
  • Why could you still be overlooked for jobs, even if you’re doing everything right?

Read more ›

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It’s Never Too Late to Get A Job In Video Games

A sad man wishes he could quit his job to make video games for a living.

Is every day a bad day at work? Maybe it’s time for a change.

Somewhere around the tender age of 18 or 20 years old, each of us is asked to make a decision that will impact us for decades to come. We’re made to answer the question, “What do you want to do with your life?”

I remember the year I was required to answer that question for myself. It was the year my university “strongly encouraged” me to declare a major, and I picked Biochemistry… even though I wasn’t sure what a biochemist did all day, or whether it would be a good fit for me. Knowing what I know about myself now, two decades later, I have no idea why I picked it. What the hell was I thinking?

I was expected to choose, and so I chose. Read more ›

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How can I move to the United States to get a job in game development?

In this episode of Game Industry Career Guide Podcast, I answer a question from Samantha, who asks, “My husband is studying to become an Artist and Animator in the game industry. We live in England, but realistically we would like to move to the US in 3 to 5 years to have better and bigger opportunities. Can you suggest any specific company or organisation in the US which could advise us on how to make this dream come true?”

In this episode, you’ll learn:

  • What it takes to qualify for a US work visa
  • Where to find legal information, and the fastest way to get your application approved
  • How to successfully adapt and adjust to your new country and culture

Read more ›

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Posted in Podcast