To land a job in game art, you'll need a strong and compelling art portfolio.

If you’re applying for jobs as a game artist, there’s nothing more important than building a strong game art portfolio to showcase your talent and creativity. When you apply for jobs, your portfolio is your calling card — it’s your first and best chance to make a great first impression.

But building a strong game art portfolio isn’t easy. It can be a daunting task, especially if you’re just starting out. That’s why we’ve assembled the best advice from professional artists and art directors in the game industry. Their advice will help you navigate the process, and create a portfolio that sets you apart from your competition.

Read more »
Tagged with: , ,

An artist building an online portfolio website
Which online portfolio site is right for you… and your budget?

Every artist needs an online art portfolio. Whether you’re applying to art schools or applying for a job, your artist portfolio site is your key to success.

But what if you don’t know how to build a website from scratch? Fortunately, it’s no longer 1995 — you don’t need to learn code to build a website. Instead, use one of the artist portfolio sites we’ve analyzed in this article. Each one lets you to build an online portfolio using pre-made templates, and then customize the look and layout using simple drag and drop.

But here’s the catch: There are currently seventeen (seventeen!) popular artist portfolio sites to choose from. They’re all pretty good, but they all offer a different mix of features and pricing, so it’s hard to compare them. Which one is the best for you? Read more »

Tagged with: , , , , ,

“I used to worry about making my portfolio perfect. As I’ve discovered, there’s no such thing.” That’s Nathaniel Hubbell, a professional visual effects (VFX) artist. And when it comes to career advice, it’s just the tip of the iceberg. Hubbell has been sailing the seas of professional art for over a decade, and readily shares his tips to help you navigate your own career successfully. Read more »

Tagged with: , ,

If you’re like most artists, your online portfolio has one or two pieces you aren’t totally proud of. And if you’ve been asked about them in a job interview, you may have fallen into the trap of explaining, apologizing, or making excuses.

But according to Brent Watanabe, a Seattle-based new media artist, you should aways stay positive when discussing your portfolio. “Don’t make excuses or apologize for your work,” he says. “Present your work with pride, while remaining open to, and learning from, criticism.”Read more »

Tagged with:

“Wow, how did you do that?!” According to professional concept artist Eliott Lilly, that’s the reaction your portfolio should evoke from the art directors standing between you and your next job.

Lilly has been a concept artist in the video game industry for over a decade on hit games like DOOM, F.E.A.R, and Black Ops. He also runs a concept art career website, and has written two best-selling books to help artists create “wow” in their own work.Read more »

Tagged with: ,

Futuristic weapon concept art by Eliott Lilly
When it comes to your online portfolio, you’ll need more than a good aim to hit your target.

Eliott Lilly has been a concept artist in the video game industry for over a decade, and is credited on mega-franchise titles such as DOOM, F.E.A.R, and Black Ops. He currently works as a freelance artist, but he also finds time to mentor thousands of aspiring artists through his books and website.

All that coaching and question-answering has given him unique insight into three portfolio “traps” — fundamental problems that could be sabotaging your job hunt. In this guest post, Eliott discusses how to find and fix the most common art portfolio problems. Read more »

Tagged with: , , ,

“As I review animators’ portfolios, I often look for animators that can wear multiple hats.” Indeed, if Mathias Takacs is as whimsical as the characters in his 3D animation portfolio, he may be wearing actual hats himself — witch hats, pirate hats, or tall furry gorlatnayas.

But when he’s evaluating job applicants, he’s specifically vetting artists for a diverse skill set and stylistic range. Because artistic breadth, not just technical depth, is required to excel in the competitive world of video game art.Read more »

Tagged with: , , , ,

“Draw every day.” Those three words of advice appear simple on the surface, but they’re the foundation of a long and successful art career for video game concept artist Caleb Parrish.

Parrish has been creating gorgeous interactive game environments for nearly twenty years. He’s worked on art teams for over a dozen video games, including blockbuster franchises like Spiderman, Assassin’s Creed, and Spore. He’s also been a consultant and technical resource for game teams, to maximize fidelity and performance on resource-limited devices like mobile phones and handheld consoles.Read more »

Tagged with: , , ,